Scalar product in space
Scalar product: definitions and properties
Analytical definition
In an orthonormal coordinate system in space, the scalar product of u(x₁, y₁, z₁) and v(x₂, y₂, z₂) is the real number: u · v = x₁ · x₂ + y₁ · y₂ + z₁ · z₂
Geometric definition
We also have u·v = ||u|| · ||v|| · cos(θ), where θ is the angle formed by u and v. This dual definition allows us to calculate an angle from the coordinates: cos(θ) = (u·v) / (||u|| · ||v||)
Example: u(1, 0, 1), v(0, 1, 1). u·v = 0 + 0 + 1 = 1. ||u|| = √2, ||v|| = √2. cos(theta) = 1/2, so theta = π/3 (60 degrees).
Properties
- Symmetry: u·v = v·u
- Bilinearity: u·(v+w) = u·v + u·w and (k·u)·v = k·(u·v)
- u·u = ||u||² ≥ 0
- u·v = 0 if and only if u and v are orthogonal (or one of them is zero)
| Property | Statement |
|---|---|
| Symmetry | u·v = v·u |
| Bilinearity | u·(v + w) = u·v + u·w |
| Norm | u·u = |
| Orthogonality | u·v = 0 ⇔ u is perpendicular to v |
Common pitfall
The dot product yields a number (a scalar), never a vector: writing “u·v = (2,3,1)” is a common mistake at the start of the academic year. Do not confuse this with the cross product, which returns a vector.

